View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001245 | OpenMPT | Audio I/O | public | 2019-08-10 22:36 | 2019-08-11 18:38 |
Reporter | Fred57 | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | x86 | OS | Windows | OS Version | XP |
Product Version | OpenMPT 1.28.06.00 / libopenmpt 0.4.6 (upgrade first) | ||||
Summary | 0001245: loop song checked + channel manager = no sound for the second play ! | ||||
Description | Loop song need to be checked | ||||
Tags | No tags attached. | ||||
Has the bug occurred in previous versions? | |||||
Tested code revision (in case you know it) | |||||
I cannot reproduce this behavior with several songs, but you explicitely mentioned XP as the Windows version, so there is the possiblity, that this is a bug in the legacy code. I cannot test this further, as I don't have an XP machine anymore (running 8.1 x64). |
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The channel manager has absolutely no influence on the module producing output or not, not even on Windows XP. Is it possible that you were playing a module that has a fade-out at the end, or sets the global volume to 0 in other ways? Many modules do that, so if you play them a second time they will stay silent, no matter if the channel manager is open or not. |
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Hi, |
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OpenMPT used to do this but it is not what other trackers do, so modules made with other trackers are not played correctly. Yes, there are modules which exploit the fact that channel state is different when the module starts to loop. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2019-08-10 22:36 | Fred57 | New Issue | |
2019-08-11 07:10 | StarWolf3000 | Note Added: 0003995 | |
2019-08-11 10:17 | Saga Musix | Note Added: 0003996 | |
2019-08-11 17:50 | Fred57 | Note Added: 0003998 | |
2019-08-11 18:38 | Saga Musix | Note Added: 0003999 | |
2019-08-11 18:38 | Saga Musix | Status | new => closed |
2019-08-11 18:38 | Saga Musix | Resolution | open => no change required |