View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000664 | OpenMPT | Feature Request | public | 2015-03-12 10:10 | 2015-03-12 12:10 |
| Reporter | Amaroq_Dricaldari | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | unable to reproduce |
| Status | closed | Resolution | won't fix | ||
| Platform | x86 | OS | Windows | OS Version | 7 |
| Product Version | OpenMPT 1.24.02.00 / libopenmpt 0.2-beta10 (upgrade first) | ||||
| Summary | 0000664: [MPTM] Loop Position Jump (pattern command) | ||||
| Description | Simply put, this is a Position Jump that is triggered when "Loop Song" is enabled, and ignored when Loop Song is disabled. If there is pattern data following the effect data, then it will play as normal when the effect is ignored. This could have an application in both games and music players, or anything for that matter that has multiple modules on a playlist but gives you the option to loop a single song indefinitely. | ||||
| Additional Information | Possible effect "letters" for this command could be ^xx, ~xx or *xx | ||||
| Tags | No tags attached. | ||||
| Has the bug occurred in previous versions? | |||||
| Tested code revision (in case you know it) | |||||
We are seriously running out of letters... Yes, because of useless command additions like this one. If you seriously need this kind of option in a game or application, you can already make use of sync procedures or e.g. directly reading out libopenmpt's position counter. |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2015-03-12 10:10 | Amaroq_Dricaldari | New Issue | |
| 2015-03-12 12:10 | Saga Musix | Note Added: 0001988 | |
| 2015-03-12 12:10 | Saga Musix | Status | new => closed |
| 2015-03-12 12:10 | Saga Musix | Resolution | open => won't fix |