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IDProjectCategoryView StatusLast Update
0000664OpenMPTFeature Requestpublic2015-03-12 12:10
ReporterAmaroq_Dricaldari Assigned To 
PrioritynormalSeverityminorReproducibilityunable to reproduce
Status closedResolutionwon't fix 
Platformx86OSWindowsOS Version7
Product VersionOpenMPT 1.24.02.00 / libopenmpt 0.2-beta10 (upgrade first) 
Summary0000664: [MPTM] Loop Position Jump (pattern command)
Description

Simply put, this is a Position Jump that is triggered when "Loop Song" is enabled, and ignored when Loop Song is disabled. If there is pattern data following the effect data, then it will play as normal when the effect is ignored.
Like a normal Position Jump, this can be combined with a Pattern Break effect.

This could have an application in both games and music players, or anything for that matter that has multiple modules on a playlist but gives you the option to loop a single song indefinitely.

Additional Information

Possible effect "letters" for this command could be ^xx, ~xx or *xx
We are seriously running out of letters...

TagsNo tags attached.
Has the bug occurred in previous versions?
Tested code revision (in case you know it)

Activities

Saga Musix

Saga Musix

2015-03-12 12:10

administrator   ~0001988

We are seriously running out of letters...

Yes, because of useless command additions like this one.
If you seriously need this kind of option in a game or application, you can already make use of sync procedures or e.g. directly reading out libopenmpt's position counter.

Issue History

Date Modified Username Field Change
2015-03-12 10:10 Amaroq_Dricaldari New Issue
2015-03-12 12:10 Saga Musix Note Added: 0001988
2015-03-12 12:10 Saga Musix Status new => closed
2015-03-12 12:10 Saga Musix Resolution open => won't fix