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IDProjectCategoryView StatusLast Update
0001981OpenMPTFeature Requestpublic2026-07-25 17:53
Reporterfwl Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Summary0001981: Cue points playability via keyboard
Description

Hello Saga,

Would it be a feasible idea to make the cue points playable and recordable via the pattern editor? I had this idea that within the sample map in the instrument tab a third column could be added representing the cue point number. This way you could assign them to a key and a root note and "jam" with the cue points to come up with ideas and record them.

I know you can preview cue points within the sample editor via Shift + cue number, but you can't record this into the pattern editor. And I am aware that you can slice a sample at cue points and make a new instrument with those samples but this means you have to commit to the slices and with two sliced samples or more the sample pool can become quite unwieldy. The only way at the moment is to "program" the cue points in the pattern editor via the "o" command in the volume column.

Again it's just an idea I had and I'm not a programmer so I have no idea if this fits the roadmap or if its realistic within the scope of the development of openmpt.

Greetings,

FWL

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Date Modified Username Field Change
2026-07-25 17:53 fwl New Issue