View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000981||OpenMPT||[All Projects] Audio I/O||public||2017-06-24 13:34||2017-06-24 14:04|
|Platform||Laptop||OS||Windows||OS Version||8.1 64 Bit|
|Product Version||OpenMPT 1.27.00.* (current testing)|
|Target Version||Fixed in Version|
|Summary||0000981: Mute Instrument Button in Instrument and maybe in Sampleview|
I create some kind of layered "sound", to do so I draw some samples and put them on some channels to play them together as a layered "sound".
Now the idea was to get a Mute Instrument button in the Instrument view it self.
It may would get confusing if the instrument is mutet it self but the channel where it is played looks unmuted, therefore i would suggest a special button that mutes the instrument but just while the button is actively pressed, and as soon the button is unpressed or looses the focus the instrument would play again.
in that way i could switch through the instruments and press this button until the bad sound is found and there would be no need to switch into the patternview and back.
I would use this to debug layered sounds, what i use less but may is interessting to others, the button may also could be used in some live setting, people could play some instruments and then instantly mute some instrument by clicking the button and when they let be button go the sound returns.
I would use this button often in instrumentview, but i also can imagine how such a butten could be useful in the sampleview, just for people who only work with samples.
the satate of this button would be never and nowhere saved as i see it, but maybe others, specialy people who use modplug in a live setting may will whish sooner or later to get also the ability to record some how this button as an note event (cut/fade/off) the problem is the instrument or sample could be on any or multible channels, how could modplug record this button to the right channels where this instrument plays?
But actualy i would just be happy if it mutes the instrument as long as i click the button to bebug the layered sounds, no need to record this at all, just switch instruments click the button and find the bad component without moving to patternview.
I hope some one understands what i mean and gets the picture of this idea.
Just to describe what i do in a later step, i would export the layered sound once it sounds "perfectely" into a new sampleslot to use it as it is.
|Steps To Reproduce|
It would save some time and it would be less confusing as when you have to switch trough all the view tabs to disassemble wour layered sound.
|Tags||No tags attached.|
|Has the bug occurred in previous versions?||ModPlug is great|
|Tested code revision (in case you know it)|
Can you pretty please stop writing 10 paragraphs of text that is irrelevant to the actual feature request? It makes parsing out what you actually want incredibly difficult. If I need a rationale why a feature would be useful, I will ask for it, but I don't want it in the form of a long story.
Also, you can already mute samples/instruments through the context menu in the tree view.